Tonight’s Game - Exalted Abyssals, West Adventures!
Mercenaries, Spies and Private Eyes is best suggestion I have, keeping in line of a system for mercenaries that can be used anywhere between “Old” and “Modern” times, while cutting away the cyberpunk of Shadowrun.
While it is to say that it is blatantly Tunnels & Trolls with guns, it does have all the right accoutrements that you’re looking for.
Other than that, I would recommend trying to refit a game to suit your needs. Really, gun for hire can be played out in an endless variety of RPGs.
The best option would be to find something that does suit what you’re looking for, within the mechanics and setting, and then set the story as a bunch of people looking to do what’s necessary to make some money.
I played Deathwatch all of two times. I was an Ultramarines Devastator Marine, and it was pretty excellent.
I also gave a few pointers on how to run a successful Deathwatch session/campaign which is located here.
I actually haven’t heard of this before now! Unfortunately, I do not know anything.
Hey followers, anyone have experience with this system? Want to say a few words on it?
I have a few I can recommend!
Crime Scene: Police Investigation is literally the only straight-up Police RPG I can think of, or have heard of, and it runs on the D20 system. While this may suit you the best, finding the book might be an investigation all in itself.
World of Darkness is also a classic and I would be remiss without stating it at least once. There is actually a supplement for nWoD called 13th Precinct (I believe) that focuses directly on the police.
Shadowrun and Cyberpunk 2020 aren’t really police RPGs, but they did have supplements to accommodate that gameplay. Shadowrun had a source book (back in the FASA days) called Lone Star which allowed players to dive into the corp-led police system, and CP2020 had Protect & Serve as a class manual for police characters.
Again, good luck finding either.
Adventure! is a game previously published by White Wolf. It was one of a trio of games that takes place in the Trinity Universe, ranging from the mundane to the supernatural. While it is more pulp than police, it is my first choice for Noir-esque tabletop.
Call of Cthulhu is a classic for investigation, intrigue, and mystery. While less modern and more supernatural, it is a staple for the mystery/investigation RPG genre. Also, it has Cthulhu. Iä! Iä! Cthulhu Fhtagn!
Unknown Armies dips a bit more into the supernatural and “underworld”. If you’re looking for a game to mimic something along the lines of X-Files, researching magic instead of aliens, check this one out.
Initially, my advice would be to throw him a bone. Perhaps the situations are too complex for the player, even if they may not be for the others or yourself as the GM, which is leading to a reduced gameplay experience.
If the player is as bad as you’re making him out to be, then i’m honestly not sure how to help. Unfortunately, not every game is for every player. If the game is proving itself to be too complicated for the player to grasp even the most basic of hooks, concepts, or results, then it may be better to seek a different game.
This is kind of terrible advice, and I’ll open it up to anyone else that would like to offer suggestions. Unfortunately, I’m not sure how to help!
The players might as well be the third option for every plan.
It’s their job to always think of options to subvert the possible outcomes and think of new ways to surprise and change the story on paper. I actually once had a situation filled with moral greyness that was completely turned on its head by a player, that story can be found here!
For the record, it was amazing and I loved it.